TEXTE PAR DÉFAUT QUI NE DEVRAIT PAS ÊTRE VU.Īfter this string, both files refer to the game as "Call Of Duty 5" for some reason." The Battle of Bure" is the ninth campaign mission in Call of Duty: World at War: Final Fronts. In the menu's text files, there is another default string.ĭEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN. On Canadian copies of the game, ENGLISH.ASR is renamed to AMERICAN.ASR, and both ITALIAN.ASR and SPANISH.ASR are absent. Questo è un bug!Įsto no debería aparecer en el juego. Questo testo non dovrebbe apparire nel gioco. This is a bug!Ĭe texte ne devrait pas apparaître dans le jeu. This would have been used in multiplayer, however this game only has a singleplayer campaign.Īs is the case with many games running on the Asura engine, the 1st string is a default placeholder string. What a wasteful way to store four small 32×32 textures.īNDWORDS.ASR contains a list of banned phrases, a leftover from Black Hawk Down. The only one that differs from the used tiles is the radar overlay located in the middle. Some of these identical to the ones used, but icons such as controller buttons are entirely different than those used. Some of them have duplicate tiles that match the ones being used and some may have either very slight or quite noticeable differences. CODTILES.ASR\graphics\ CODTiles.tm2 is the one actually used by the game. Module 106 associated with shadowbuffer 0Īnim Bfr Req : brt_tin_helmet_camo : Parent skin name : British_Soldier_C : Alloc bfr 0Īnim Bfr Req : British_Soldier_C : Parent skin name : British_Soldier_C : Alloc bfr 0Ī surprising amount of leftovers from Black Hawk Down. Module 107 associated with shadowbuffer 0 Module 138 associated with shadowbuffer 0 Press R3 + UP to start and R3 + DOWN to stop outputting to log.Īnim Bfr Req : Lee_Enfield_3rd : Parent skin name : British_Soldier_C : Alloc bfr 0 Below is a sample of what's to expect in the log. This allows you to select and play any level in the Chapter Select menu.ĭumps a lot on information in the output log about various stuff, such as animations, buffers, rendered chunks and so on. This option creates two save files (assuming there is no pre-existing save), one being fully complete and the other being about halfway complete. NOTE: You must NOT have a pre-existing save file present on the Memory Card in Slot 1 for it to work. Subtitles: FrontEnd - True if in non-submission build.
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